Corrects an issue with leaning in multiplayer that allowed a player to fire from cover without being visible. ![]() Text chat between rounds of multiplayer will no longer cut out at the end. Set properties so that Anti-lag is always switched to "on" once a map loads. Fixed a case in which un-pure players were able to play on pure servers. Fixed an issue with Http redirect downloads. Improved mod.ff support to allow adding game types. Fix for reloading several times after connecting to a modded server All custom IWD should be placed in a mod directory. Only official IWD files will be read from the main directory. In the connect screen, Mods will be identified as"Mod: " Ban.txt will be created in the main or fs_game directory For server admins: fixed user ban list not working correctly on servers. Fixed some rare bullet accuracy issues for all weapons. Fixed an issue with sniper rifle accuracy at certain distances. “Winter Crash", a holiday version of Multiplayer map "Crash" Mod tools will now work with other languages, in single and multiplayer Fixed minimap not showing up in the menu for usermaps ![]() Fixed map rotation errors with usermaps Allow developer_script for multiplayer modding Fixed game not recognizing IWDs existing if they are all in fs_basepath and none are in the main/ folder The "hold to steady" sniper scope hint will only appear if you can use it Fixed server browser not showing all of the servers Hardcore and oldschool server browser filters New maps Creek, Chinatown, Broadcast, and Killhouse Fixed a bug where the MP icons (Bomb, Defend, Capture, etc) were always showing up as English regardless of the install language. Fixed a crash that could occur when a Chinatown Sabotage match would go into over-time. ![]() Fixed an exploit that allowed players to access certain console dvars during multi-player matches.
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